Thursday, November 6, 2025

Generating Cults

Generating Cults 

I saw a discussion asking about generating cults, what power level to give them, and some other related questions. For the Cults created specifically with NPCs or villains that serve the mode of a campaign world in a deeper sense or the backbone of an adventure site, there's a lot more intentional care that should go into creating that cult.

However, for creating a cult on the fly (either to serve in the moment or to build off of) I had worked on a cult generator for my campaign almost two years ago. While it's still in draft mode and subject to change, I'll share the images here so that some may get some use out of it.

Enjoy!








1 comment:

  1. Great post

    In the first line for "minor cult" is the last column supposed to be 2d6 F1?

    Also - what treasure do you generally assign to these?

    Maybe Type A like Bandits?

    ReplyDelete

Rooms Per Hour

There's a metric that has been used when talking about adventure gaming. It's an extremely contextually dependent variable, but it...