Tuesday, April 4, 2023

Forgotten Realms Didn't Always Suck, Part 2

If you haven't read part one yet, give that a read first. The Forgotten Realms line of products used to be useful and in this series, I talk about the ones worth pira... buying off eBay.

FR3 - Empire of the Sands

Empire of the Sands is a great supplement if you plan on introducing a desert-like kingdom to your game. It primarily details three major cities in the region, but does an admirable job providing ideas for desert raiders, social customs, and a lot of notes on climate and geography. Honestly, it's a weaker entry but not without value if this kind of setting is one you are looking to flesh out.

There's notes in here about certain slang phrases, which really can set apart an area in a very subtle way. Probably what has more heft is describing how the collective city mentality is. For example, "poverty is the ultimate sin."

FR4 - The Magister

How many of you AD&D guys use UA for basically just spells and/or magic items? This is a book of kick-ass new magic items. This really doesn't need to be a Forgotten Realms product. It just needed to be an AD&D product. If this had been expanded on scale, this would have been the best orange spine since Monster Manual II. It has a section that adds on to the DMG for magic item creation that might be useful to others. Additionally, it has new spells.

FR5 - The Savage Frontier


The cold north, the icy seas, barbarian tribes, and the settlements in between. Many of you will just be running games in a more centric area. However, there's the chance that your campaigns will grow to the icy howling winds of the north tundras. I love this shit. 

You get a snapshot of the people, how travelling in an chunky ice sea works, the mountains and rivers of the north, and a gazetteer style explanation of all of the areas which you can shamelessly borrow to flesh out your north. And it's well-written; look at who wrote it.

FR6 - Dreams of the Red Wizard


FR6... is awesome. Expansion of the world map, a unique nation based on... pretty fucked up wizards. A gazetteer of the area is well detailed, of course. But the politics in this area are very revealing. Giving this a read will really think about how you give wizards rulership roles in your world.

Of course, there are new spells. Nothing earth-shattering, but there are pages of them. Not everything in this book is original, reprinting spells and items that have been seen before in Dragon Magazine.


Finally, FR6 has a whole battery of adventure hooks to steal, rob, modify, or mangle. Multiple pages. Anecdotally, back in the day, we laid out all the FR maps from all the different products at the time and filled my living room. It was vast. Do you have an evil empire or kingdom? This has a ton of things to inspire you or let you steal from it.


FRE1 - The Haunted Halls of Eveningstar


Okay, okay. I know. The cover sucks all the dicks. The art has that 2e stink. It reeks even. Just ignore that because the inside is really nice. The only shameful thing about it is that TSR sucked ass at this point in time and made Ed Greenwood truncate this entry. There should be a kick-ass second level and more entries but we got just most of one level. But that level is solid.

Seriously, just ignore that 2e logo and art.

It opens up with some local flavor. You can ignore that. You won't be needing it. Just plop this bad boy in there somewhere and let her rip.

Now this module (as with most of TSR modules) is going to need a read through and some note-taking, but it's worth it. This thing is full of solid traps, kick-ass treasure, and proper exploration. It even has some new fuck-off monster that lives in locks just waiting for someone to peek through or try to pick it. 

You can expand upon the place easily by putting entrances downward at 14 and 31, near the crumbled areas. It also can fit in with an upper level that's a stronghold of at least 45 kobolds. Yeah, you gotta do the work. But maybe you already have a few maps that fit the bill and this can save you a whole floor of planning.

Drop some kobolds, traps, and treasure here.

There's also new magic items and the aforementioned locktrap monster and a winged cat. Cool shit.

Expand it or just run it by itself and it'll be a good time. Especially if you get them with the doppleganger.

1 comment:

  1. Appreciate you taking the time to collate some of the better FR offerings. I have ZERO experience with FR (other than having read some Elminster stuff in Dragon BitD)...all of that was coming out the same time I was DONE buying TSR products (or playing their games).

    I might have to pick up a couple these off DriveThru...they all seem to be available (as PDFs if not POD). Thanks again.

    ReplyDelete

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