Read Part 1 here and Part 2 here.
FR9 - The Bloodstone Lands
FR11 - Dwarves Deep
Dwarves Deep was printed during a time when the product line was starting to fall apart. The actual game usefulness for some of the FR series (I'm looking at you FR7, 8, and kind of 10) was questionable. It was fluff. NPCs from novels that might have been cool if you and the other 15 year olds were constantly arguing over who was tougher, Drizzt or Dragonbait... Elminster or Raistlin... Wulfgar or Caramon... we did this. I'm not sorry. I digress.
Most of the FR products coming out were really just not something that were helping people run games. The FR line was going the way of the rest of the TSR product line, even leading the way. However Dwarves Deep brought it back to usefulness.
Information about families, runic alphabets, brotherhoods, clans were all good to see examples of. And if you're like me, you're not going to weave an entire Dwarven Civilization from nothing. This can save you some time to inform your design decisions. Why is this abandoned dwarf mine like this? What kinds of stuff can players find evidence of?
There's a lot of information on society and religion that can help that too, but you probably won't need it.
Too greedily and too deep? |
However, Dwarves Deep gives us The Great Rift. This isn't an adventure. It's an overview where it could be expanded into it's own setting by itself.
The Ruins of Undermountain
Often brought up in conversations about Megadungeons, Undermountain gets passed over. Why? Because it's not a full service Megadungeon. The boxed set just has three levels. And those three levels aren't even fully detailed. Over three massive, sprawling maps, there's 70 keyed locations. Some of them repeat too.
Whatever the answer is, there's cool keyed areas in here. There's not that many compared to the scale of levels covered. While the room descriptions are almost Arden Vol in length, but they are usually worth absorbing.
Fun fact about Undermountain. Portions of the maps were lifted from B1, B3, B5, and Empire of the Petal Throne.
If you ever found yourself looking for inspiration on how to set up some dungeon rooms, then flip this PDF open and pick a room at random. Most of the time you'll walk away with some pretty great ideas.